
Mario Party 2 Mini Game Coaster
As the sequel to the original, Mario Party 2 for the Nintendo 64 included refined boards, more minigames, and an appreciated smaller luck factor.Mario Party 2 had the chance to correct its predecessor’s mistakes and shortcomings, and it did! Boards were not infuriating to play, minigames weren’t cheap, and the overall luck factor was dropped a decent amount.
Plus, items were introduced, making for a much more strategic and enjoyable board game experience.Hit either of the two links below for Mario Party 2 board and minigame lists, along with tips and advice for each. Got a tip of your own? Make sure to submit any helpful advice with the submission form at the bottom of each tip page! Release Dates JapanNorth AmericaEuropeAustraliaFriday, December 17, 1999Monday, January 24, 2000Thursday, October 12, 2000Monday, November 6, 2000Playable CharactersThe same six playable characters from the original Mario Party return and once again, none of them are unlocked from the start.Mario Party 2 has just one unlockable board this time. View our board tips.Pirate LandWestern LandSpace LandMystery LandHorror LandBowser Land(Unlockable)Single Player minigames were dropped but the three main types remained from the first Mario Party. Battle, Item, and Special minigames are new!
Mario Party 2 - Mini-Game Guide Hello Everyone, This will be me making a mini-game faq for the game, Mario Party 2 for Nintendo 64. This faq will have every mini-game in the game and my view on. Yeah, it's a good thing that the Mini-Game Coaster CPUs are slightly worse than the Hard CPUs on the actual board otherwise I'd never pass it.
See our minigame tips!4-Player (21)2 vs. 3 (11)Battle (8)Item (6)Special (1)3 ModesParty Mode is the main mode which also happens to be the main menu this time around.
Special Rooms (Dream House Days) If you arrange furnishings in a certain way, your apartments get a 'special room' status that can boost rent, comfort, and the stats of the furnishings involved. Special rooms can be shared in one room. There are a total of 70 special room combinations, listed below. Dream house days special rooms.
Play boards here! Zero time dilemma wiki. Mini-Game Island branches off to four different modes. One is Woody where you can buy minigames to play in Mini-Game Park, a second mode.
There’s Mini-Game Stadium where you play on board without collecting stars and Mini-Game Coaster, the devilish mode that tasks you with beating a series of minigames without losing lives. There’s also the Laboratory, your fancy options menu. You can also listen to the game’s soundtrack here.Party ModeMini-Game IslandLaboratoryItemsMushroom10 coinsAdds a second dice block to your roll.Skeleton Key10 coinsAllows you to pass through any Skeleton Key doors.Plunder Chest15 coinsSteal another player’s item.Dueling Glove15 coinsInitiate a battle and wager coins between another player.Warp Block15 coinsRandomly swamp places with another player.Golden Mushroom20 coinsAdds two additional dice blocks to your roll.Magic Lamp30 coinsWarps you to the star. You still have to purchase the star yourself!Boo BellMinigame onlySummons Boo to your location. Five coins to steal coins and 50 coins to steal a star.Bowser SuitMinigame onlyRoll the dice block and steal 20 coins from anyone you pass.Bowser BombMinigame onlyTransforms Koopa Kid into Bowser at the end of the turn. After three dice block rolls, Bowser will move around the board and steal all the coins of anyone he passes.SpacesBlue SpaceGain 3 coins.Red SpaceLose 3 coins.Happening SpaceActivates event.

Depends on board and placement.Item SpaceActivates Item minigame.Chance SpaceStarts Chance Time.Battle SpaceStarts a Battle minigame.Bowser SpaceStarts Bowser event.Bank SpacePay up 5 coins when passed. Gain all collected coins when landing on it.